void slotSortOrderChanged(Qt::SortOrder current, Qt::SortOrder previous);
private:
- void paintRole(QPainter* painter, const QByteArray& role, const QRectF& rect, int orderIndex) const;
+ void paintRole(QPainter* painter,
+ const QByteArray& role,
+ const QRectF& rect,
+ int orderIndex,
+ QWidget* widget = 0) const;
void updatePressedRoleIndex(const QPointF& pos);
void updateHoveredRoleIndex(const QPointF& pos);