#include "kitemlistheader_p.h"
+#include <KAction>
+#include <KMenu>
#include "kitemmodelbase.h"
-#include <QFontMetricsF>
+#include <QApplication>
+#include <QGraphicsSceneHoverEvent>
#include <QPainter>
#include <QStyleOptionHeader>
+#include <KDebug>
+
KItemListHeader::KItemListHeader(QGraphicsWidget* parent) :
QGraphicsWidget(parent),
- m_model(0)
+ m_model(0),
+ m_visibleRoles(),
+ m_visibleRolesWidths(),
+ m_hoveredRoleIndex(-1),
+ m_pressedRoleIndex(-1),
+ m_roleOperation(NoRoleOperation),
+ m_pressedMousePos(),
+ m_movingRole()
{
- QStyleOptionHeader opt;
- const QSize headerSize = style()->sizeFromContents(QStyle::CT_HeaderSection, &opt, QSize());
+ m_movingRole.x = 0;
+ m_movingRole.xDec = 0;
+ m_movingRole.index = -1;
+
+ setAcceptHoverEvents(true);
+
+ QStyleOptionHeader option;
+ const QSize headerSize = style()->sizeFromContents(QStyle::CT_HeaderSection, &option, QSize());
resize(0, headerSize.height());
}
return m_model;
}
+void KItemListHeader::setVisibleRoles(const QList<QByteArray>& roles)
+{
+ m_visibleRoles = roles;
+ update();
+}
+
+QList<QByteArray> KItemListHeader::visibleRoles() const
+{
+ return m_visibleRoles;
+}
+
+void KItemListHeader::setVisibleRolesWidths(const QHash<QByteArray, qreal> rolesWidths)
+{
+ m_visibleRolesWidths = rolesWidths;
+
+ // Assure that no width is smaller than the minimum allowed width
+ const qreal minWidth = minimumRoleWidth();
+ QMutableHashIterator<QByteArray, qreal> it(m_visibleRolesWidths);
+ while (it.hasNext()) {
+ it.next();
+ if (it.value() < minWidth) {
+ m_visibleRolesWidths.insert(it.key(), minWidth);
+ }
+ }
+
+ update();
+}
+
+QHash<QByteArray, qreal> KItemListHeader::visibleRolesWidths() const
+{
+ return m_visibleRolesWidths;
+}
+
+qreal KItemListHeader::minimumRoleWidth() const
+{
+ QFontMetricsF fontMetrics(font());
+ return fontMetrics.height() * 4;
+}
+
void KItemListHeader::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
+ if (!m_model) {
+ return;
+ }
+
+ // Draw roles
+ painter->setFont(font());
+ painter->setPen(palette().text().color());
+
+ qreal x = 0;
+ int orderIndex = 0;
+ foreach (const QByteArray& role, m_visibleRoles) {
+ const qreal roleWidth = m_visibleRolesWidths.value(role);
+ const QRectF rect(x, 0, roleWidth, size().height());
+ paintRole(painter, role, rect, orderIndex);
+ x += roleWidth;
+ ++orderIndex;
+ }
+
+ // Draw background without roles
QStyleOption opt;
opt.init(widget);
- opt.rect = rect().toRect();
+ opt.rect = QRect(x, 0, size().width() - x, size().height());
opt.state |= QStyle::State_Horizontal;
style()->drawControl(QStyle::CE_HeaderEmptyArea, &opt, painter);
+
+ if (!m_movingRole.pixmap.isNull()) {
+ Q_ASSERT(m_roleOperation == MoveRoleOperation);
+ painter->drawPixmap(m_movingRole.x, 0, m_movingRole.pixmap);
+ }
+}
+
+void KItemListHeader::mousePressEvent(QGraphicsSceneMouseEvent* event)
+{
+ if (event->button() & Qt::LeftButton) {
+ updatePressedRoleIndex(event->pos());
+ m_pressedMousePos = event->pos();
+ m_roleOperation = isAboveRoleGrip(m_pressedMousePos, m_pressedRoleIndex) ?
+ ResizeRoleOperation : NoRoleOperation;
+ event->accept();
+ } else {
+ event->ignore();
+ }
+}
+
+void KItemListHeader::mouseReleaseEvent(QGraphicsSceneMouseEvent* event)
+{
+ QGraphicsWidget::mouseReleaseEvent(event);
+
+ if (m_pressedRoleIndex == -1) {
+ return;
+ }
+
+ switch (m_roleOperation) {
+ case NoRoleOperation: {
+ // Only a click has been done and no moving or resizing has been started
+ const QByteArray sortRole = m_model->sortRole();
+ const int sortRoleIndex = m_visibleRoles.indexOf(sortRole);
+ if (m_pressedRoleIndex == sortRoleIndex) {
+ // Toggle the sort order
+ const Qt::SortOrder previous = m_model->sortOrder();
+ const Qt::SortOrder current = (m_model->sortOrder() == Qt::AscendingOrder) ?
+ Qt::DescendingOrder : Qt::AscendingOrder;
+ m_model->setSortOrder(current);
+ emit sortOrderChanged(current, previous);
+ } else {
+ // Change the sort role
+ const QByteArray previous = m_model->sortRole();
+ const QByteArray current = m_visibleRoles[m_pressedRoleIndex];
+ m_model->setSortRole(current);
+ emit sortRoleChanged(current, previous);
+ }
+ break;
+ }
+
+ case MoveRoleOperation:
+ m_movingRole.pixmap = QPixmap();
+ m_movingRole.x = 0;
+ m_movingRole.xDec = 0;
+ m_movingRole.index = -1;
+ break;
+
+ default:
+ break;
+ }
+
+ m_pressedRoleIndex = -1;
+ m_roleOperation = NoRoleOperation;
+ update();
+
+ QApplication::restoreOverrideCursor();
+}
+
+void KItemListHeader::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
+{
+ QGraphicsWidget::mouseMoveEvent(event);
+
+ switch (m_roleOperation) {
+ case NoRoleOperation:
+ if ((event->pos() - m_pressedMousePos).manhattanLength() >= QApplication::startDragDistance()) {
+ // A role gets dragged by the user. Create a pixmap of the role that will get
+ // synchronized on each furter mouse-move-event with the mouse-position.
+ m_roleOperation = MoveRoleOperation;
+ const int roleIndex = roleIndexAt(m_pressedMousePos);
+ m_movingRole.index = roleIndex;
+ if (roleIndex == 0) {
+ // TODO: It should be configurable whether moving the first role is allowed.
+ // In the context of Dolphin this is not required, however this should be
+ // changed if KItemViews are used in a more generic way.
+ QApplication::setOverrideCursor(QCursor(Qt::ForbiddenCursor));
+ } else {
+ m_movingRole.pixmap = createRolePixmap(roleIndex);
+
+ qreal roleX = 0;
+ for (int i = 0; i < roleIndex; ++i) {
+ const QByteArray role = m_visibleRoles[i];
+ roleX += m_visibleRolesWidths.value(role);
+ }
+
+ m_movingRole.xDec = event->pos().x() - roleX;
+ m_movingRole.x = roleX;
+ update();
+ }
+ }
+ break;
+
+ case ResizeRoleOperation: {
+ const QByteArray pressedRole = m_visibleRoles[m_pressedRoleIndex];
+
+ qreal previousWidth = m_visibleRolesWidths.value(pressedRole);
+ qreal currentWidth = previousWidth;
+ currentWidth += event->pos().x() - event->lastPos().x();
+ currentWidth = qMax(minimumRoleWidth(), currentWidth);
+
+ m_visibleRolesWidths.insert(pressedRole, currentWidth);
+ update();
+
+ emit visibleRoleWidthChanged(pressedRole, currentWidth, previousWidth);
+ break;
+ }
+
+ case MoveRoleOperation: {
+ // TODO: It should be configurable whether moving the first role is allowed.
+ // In the context of Dolphin this is not required, however this should be
+ // changed if KItemViews are used in a more generic way.
+ if (m_movingRole.index > 0) {
+ m_movingRole.x = event->pos().x() - m_movingRole.xDec;
+ update();
+
+ const int targetIndex = targetOfMovingRole();
+ if (targetIndex > 0 && targetIndex != m_movingRole.index) {
+ const QByteArray role = m_visibleRoles[m_movingRole.index];
+ const int previousIndex = m_movingRole.index;
+ m_movingRole.index = targetIndex;
+ emit visibleRoleMoved(role, targetIndex, previousIndex);
+
+ m_movingRole.xDec = event->pos().x() - roleXPosition(role);
+ }
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+void KItemListHeader::hoverEnterEvent(QGraphicsSceneHoverEvent* event)
+{
+ QGraphicsWidget::hoverEnterEvent(event);
+ updateHoveredRoleIndex(event->pos());
+}
+
+void KItemListHeader::hoverLeaveEvent(QGraphicsSceneHoverEvent* event)
+{
+ QGraphicsWidget::hoverLeaveEvent(event);
+ if (m_hoveredRoleIndex != -1) {
+ m_hoveredRoleIndex = -1;
+ update();
+ }
+}
+
+void KItemListHeader::hoverMoveEvent(QGraphicsSceneHoverEvent* event)
+{
+ QGraphicsWidget::hoverMoveEvent(event);
+
+ const QPointF& pos = event->pos();
+ updateHoveredRoleIndex(pos);
+ if (m_hoveredRoleIndex >= 0 && isAboveRoleGrip(pos, m_hoveredRoleIndex)) {
+ setCursor(Qt::SplitHCursor);
+ } else {
+ unsetCursor();
+ }
}
void KItemListHeader::slotSortRoleChanged(const QByteArray& current, const QByteArray& previous)
{
Q_UNUSED(current);
Q_UNUSED(previous);
+ update();
}
void KItemListHeader::slotSortOrderChanged(Qt::SortOrder current, Qt::SortOrder previous)
{
Q_UNUSED(current);
Q_UNUSED(previous);
+ update();
+}
+
+void KItemListHeader::paintRole(QPainter* painter,
+ const QByteArray& role,
+ const QRectF& rect,
+ int orderIndex) const
+{
+ // The following code is based on the code from QHeaderView::paintSection().
+ // Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+ QStyleOptionHeader option;
+ option.section = orderIndex;
+ option.state = QStyle::State_None | QStyle::State_Raised | QStyle::State_Horizontal;
+ if (isEnabled()) {
+ option.state |= QStyle::State_Enabled;
+ }
+ if (window() && window()->isActiveWindow()) {
+ option.state |= QStyle::State_Active;
+ }
+ if (m_hoveredRoleIndex == orderIndex) {
+ option.state |= QStyle::State_MouseOver;
+ }
+ if (m_pressedRoleIndex == orderIndex) {
+ option.state |= QStyle::State_Sunken;
+ }
+ if (m_model->sortRole() == role) {
+ option.sortIndicator = (m_model->sortOrder() == Qt::AscendingOrder) ?
+ QStyleOptionHeader::SortDown : QStyleOptionHeader::SortUp;
+ }
+ option.rect = rect.toRect();
+
+ if (m_visibleRoles.count() == 1) {
+ option.position = QStyleOptionHeader::OnlyOneSection;
+ } else if (orderIndex == 0) {
+ option.position = QStyleOptionHeader::Beginning;
+ } else if (orderIndex == m_visibleRoles.count() - 1) {
+ option.position = QStyleOptionHeader::End;
+ } else {
+ option.position = QStyleOptionHeader::Middle;
+ }
+
+ option.orientation = Qt::Horizontal;
+ option.selectedPosition = QStyleOptionHeader::NotAdjacent;
+ option.text = m_model->roleDescription(role);
+
+ style()->drawControl(QStyle::CE_Header, &option, painter);
+}
+
+void KItemListHeader::updatePressedRoleIndex(const QPointF& pos)
+{
+ const int pressedIndex = roleIndexAt(pos);
+ if (m_pressedRoleIndex != pressedIndex) {
+ m_pressedRoleIndex = pressedIndex;
+ update();
+ }
+}
+
+void KItemListHeader::updateHoveredRoleIndex(const QPointF& pos)
+{
+ const int hoverIndex = roleIndexAt(pos);
+ if (m_hoveredRoleIndex != hoverIndex) {
+ m_hoveredRoleIndex = hoverIndex;
+ update();
+ }
+}
+
+int KItemListHeader::roleIndexAt(const QPointF& pos) const
+{
+ int index = -1;
+
+ qreal x = 0;
+ foreach (const QByteArray& role, m_visibleRoles) {
+ ++index;
+ x += m_visibleRolesWidths.value(role);
+ if (pos.x() <= x) {
+ break;
+ }
+ }
+
+ return index;
+}
+
+bool KItemListHeader::isAboveRoleGrip(const QPointF& pos, int roleIndex) const
+{
+ qreal x = 0;
+ for (int i = 0; i <= roleIndex; ++i) {
+ const QByteArray role = m_visibleRoles[i];
+ x += m_visibleRolesWidths.value(role);
+ }
+
+ const int grip = style()->pixelMetric(QStyle::PM_HeaderGripMargin);
+ return pos.x() >= (x - grip) && pos.x() <= x;
+}
+
+QPixmap KItemListHeader::createRolePixmap(int roleIndex) const
+{
+ const QByteArray role = m_visibleRoles[roleIndex];
+ const qreal roleWidth = m_visibleRolesWidths.value(role);
+ const QRect rect(0, 0, roleWidth, size().height());
+
+ QImage image(rect.size(), QImage::Format_ARGB32_Premultiplied);
+
+ QPainter painter(&image);
+ paintRole(&painter, role, rect, roleIndex);
+
+ // Apply a highlighting-color
+ const QPalette::ColorGroup group = isActiveWindow() ? QPalette::Active : QPalette::Inactive;
+ QColor highlightColor = palette().color(group, QPalette::Highlight);
+ highlightColor.setAlpha(64);
+ painter.fillRect(rect, highlightColor);
+
+ // Make the image transparent
+ painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
+ painter.fillRect(0, 0, image.width(), image.height(), QColor(0, 0, 0, 192));
+
+ return QPixmap::fromImage(image);
+}
+
+int KItemListHeader::targetOfMovingRole() const
+{
+ const int movingWidth = m_movingRole.pixmap.width();
+ const int movingLeft = m_movingRole.x;
+ const int movingRight = movingLeft + movingWidth - 1;
+
+ int targetIndex = 0;
+ qreal targetLeft = 0;
+ while (targetIndex < m_visibleRoles.count()) {
+ const QByteArray role = m_visibleRoles[targetIndex];
+ const qreal targetWidth = m_visibleRolesWidths.value(role);
+ const qreal targetRight = targetLeft + targetWidth - 1;
+
+ const bool isInTarget = (targetWidth >= movingWidth &&
+ movingLeft >= targetLeft &&
+ movingRight <= targetRight) ||
+ (targetWidth < movingWidth &&
+ movingLeft <= targetLeft &&
+ movingRight >= targetRight);
+
+ if (isInTarget) {
+ return targetIndex;
+ }
+
+ targetLeft += targetWidth;
+ ++targetIndex;
+ }
+
+ return m_movingRole.index;
+}
+
+qreal KItemListHeader::roleXPosition(const QByteArray& role) const
+{
+ qreal x = 0;
+ foreach (const QByteArray& visibleRole, m_visibleRoles) {
+ if (visibleRole == role) {
+ return x;
+ }
+
+ x += m_visibleRolesWidths.value(visibleRole);
+ }
+
+ return -1;
}
#include "kitemlistheader_p.moc"