m_nameLabel->setTextFormat(Qt::PlainText);
m_nameLabel->setAlignment(Qt::AlignHCenter);
m_nameLabel->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Fixed);
+ m_nameLabel->setTextInteractionFlags(Qt::TextSelectableByMouse);
const bool previewsShown = InformationPanelSettings::previewsShown();
m_preview->setVisible(previewsShown);
// adds a play arrow
// compute relative pixel positions
- const int zeroX = static_cast<int>(p.width() / 2 - PLAY_ARROW_SIZE / 2 / devicePixelRatio());
- const int zeroY = static_cast<int>(p.height() / 2 - PLAY_ARROW_SIZE / 2 / devicePixelRatio());
+ const int zeroX = static_cast<int>((p.width() / 2 - PLAY_ARROW_SIZE / 2) / pixmap.devicePixelRatio());
+ const int zeroY = static_cast<int>((p.height() / 2 - PLAY_ARROW_SIZE / 2) / pixmap.devicePixelRatio());
QPolygon arrow;
arrow << QPoint(zeroX, zeroY);