m_groups.clear();
prepareItemsForSorting(newItems);
- if (m_sortRole == NameRole && m_naturalSorting) {
- // Natural sorting of items can be very slow. However, it becomes much
- // faster if the input sequence is already mostly sorted. Therefore, we
- // first sort 'newItems' according to the QStrings returned by
- // KFileItem::text() using QString::operator<(), which is quite fast.
- parallelMergeSort(newItems.begin(), newItems.end(), nameLessThan, QThread::idealThreadCount());
+ // Natural sorting of items can be very slow. However, it becomes much faster
+ // if the input sequence is already mostly sorted. Therefore, we first sort
+ // 'newItems' according to the QStrings using QString::operator<(), which is quite fast.
+ if (m_naturalSorting) {
+ if (m_sortRole == NameRole) {
+ parallelMergeSort(newItems.begin(), newItems.end(), nameLessThan, QThread::idealThreadCount());
+ } else if (isRoleValueNatural(m_sortRole)) {
+ auto lambdaLessThan = [&] (const KFileItemModel::ItemData* a, const KFileItemModel::ItemData* b)
+ {
+ const QByteArray role = roleForType(m_sortRole);
+ return a->values.value(role).toString() < b->values.value(role).toString();
+ };
+ parallelMergeSort(newItems.begin(), newItems.end(), lambdaLessThan, QThread::idealThreadCount());
+ }
}
sort(newItems.begin(), newItems.end());
return lessThan(a, b, m_collator);
};
- if (m_sortRole == NameRole) {
- // Sorting by name can be expensive, in particular if natural sorting is
+ if (m_sortRole == NameRole || isRoleValueNatural(m_sortRole)) {
+ // Sorting by string can be expensive, in particular if natural sorting is
// enabled. Use all CPU cores to speed up the sorting process.
static const int numberOfThreads = QThread::idealThreadCount();
parallelMergeSort(begin, end, lambdaLessThan, numberOfThreads);
result = -1;
} else if (roleValueA.isEmpty() && !roleValueB.isEmpty()) {
result = +1;
+ } else if (isRoleValueNatural(m_sortRole)) {
+ result = stringCompare(roleValueA, roleValueB, collator);
} else {
result = QString::compare(roleValueA, roleValueB);
}