this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
- m_roleEditor->deleteLater();
+ // Do not delete the role editor using deleteLater() because we might be
+ // inside a nested event loop which has been started by one of its event
+ // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
+ m_roleEditor->deleteWhenIdle();
m_roleEditor = 0;
}
return;
this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
- m_roleEditor->deleteLater();
+
+ // Do not delete the role editor using deleteLater() because we might be
+ // inside a nested event loop which has been started by one of its event
+ // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
+ m_roleEditor->deleteWhenIdle();
m_roleEditor = 0;
}