#include <KIconEffect>
#include <KIconLoader>
+#include <KIconUtils>
#include <KRatingPainter>
#include <KStringHandler>
#include <QGraphicsView>
#include <QPixmapCache>
#include <QStyleOption>
+#include <QTextBoundaryFinder>
#include <QVariantAnimation>
// #define KSTANDARDITEMLISTWIDGET_DEBUG
return false;
}
-QString KStandardItemListWidgetInformant::roleText(const QByteArray &role, const QHash<QByteArray, QVariant> &values) const
+QString KStandardItemListWidgetInformant::roleText(const QByteArray &role, const QHash<QByteArray, QVariant> &values, ForUsageAs forUsageAs) const
{
if (role == "rating") {
- // Always use an empty text, as the rating is shown by the image m_rating.
- return QString();
+ if (forUsageAs == ForUsageAs::DisplayedText) {
+ // Always use an empty text, as the rating is shown by the image m_rating.
+ return QString();
+ } else {
+ const int rating{values.value(role).toInt()};
+ // Check if there are half stars
+ if (rating % 2) {
+ return i18ncp("@accessible rating", "%1 and a half stars", "%1 and a half stars", rating / 2);
+ }
+ return i18ncp("@accessible rating", "%1 star", "%1 stars", rating / 2);
+ }
}
return values.value(role).toString();
}
m_dirtyLayout = true;
}
+int KStandardItemListWidget::numberOfUnicodeCharactersIn(const QString &text)
+{
+ int count = 0;
+ QTextBoundaryFinder boundaryFinder(QTextBoundaryFinder::Grapheme, text);
+ while (boundaryFinder.toNextBoundary() != -1) {
+ ++count;
+ }
+ return count;
+}
+
int KStandardItemListWidget::selectionLength(const QString &text) const
{
- return text.length();
+ return numberOfUnicodeCharactersIn(text);
}
void KStandardItemListWidget::editedRoleChanged(const QByteArray ¤t, const QByteArray &previous)
// Strangely KFileItem::overlays() returns empty string-values, so
// we need to check first whether an overlay must be drawn at all.
- // It is more efficient to do it here, as KIconLoader::drawOverlays()
- // assumes that an overlay will be drawn and has some additional
- // setup time.
for (const QString &overlay : overlays) {
if (!overlay.isEmpty()) {
- int state = KIconLoader::DefaultState;
-
- switch (mode) {
- case QIcon::Normal:
- break;
- case QIcon::Active:
- state = KIconLoader::ActiveState;
- break;
- case QIcon::Disabled:
- state = KIconLoader::DisabledState;
- break;
- case QIcon::Selected:
- state = KIconLoader::SelectedState;
- break;
- }
-
// There is at least one overlay, draw all overlays above m_pixmap
// and cancel the check
- KIconLoader::global()->drawOverlays(overlays, pixmap, KIconLoader::Desktop, state);
+ const QSize size = pixmap.size();
+ pixmap = KIconUtils::addOverlays(pixmap, overlays).pixmap(size, mode);
break;
}
}