+ startPreviewJob(orderedItems);
+}
+
+void IconManager::replaceIcon(const KUrl& url, const QPixmap& pixmap)
+{
+ Q_ASSERT(url.isValid());
+ if (!m_showPreview) {
+ // the preview has been canceled in the meantime
+ return;
+ }
+
+ // check whether the item is part of the directory lister (it is possible
+ // that a preview from an old directory lister is received)
+ KDirLister* dirLister = m_dolphinModel->dirLister();
+ bool isOldPreview = true;
+ const KUrl::List dirs = dirLister->directories();
+ const QString itemDir = url.directory();
+ foreach (const KUrl& url, dirs) {
+ if (url.path() == itemDir) {
+ isOldPreview = false;
+ break;
+ }
+ }
+ if (isOldPreview) {
+ return;
+ }
+
+ const QModelIndex idx = m_dolphinModel->indexForUrl(url);
+ if (idx.isValid() && (idx.column() == 0)) {
+ QPixmap icon = pixmap;
+
+ const KFileItem item = m_dolphinModel->itemForIndex(idx);
+ const QString mimeType = item.mimetype();
+ const QString mimeTypeGroup = mimeType.left(mimeType.indexOf('/'));
+ if ((mimeTypeGroup != "image") || !applyImageFrame(icon)) {
+ limitToSize(icon, m_view->iconSize());
+ }
+
+ const QMimeData* mimeData = QApplication::clipboard()->mimeData();
+ if (KonqMimeData::decodeIsCutSelection(mimeData) && isCutItem(item)) {
+ // Remember the current icon in the cache for cut items before
+ // the disabled effect is applied. This makes it possible restoring
+ // the uncut version again when cutting other items.
+ QList<ItemInfo>::iterator begin = m_cutItemsCache.begin();
+ QList<ItemInfo>::iterator end = m_cutItemsCache.end();
+ for (QList<ItemInfo>::iterator it = begin; it != end; ++it) {
+ if ((*it).url == item.url()) {
+ (*it).pixmap = icon;
+ break;
+ }
+ }
+
+ // apply the disabled effect to the icon for marking it as "cut item"
+ // and apply the icon to the item
+ KIconEffect iconEffect;
+ icon = iconEffect.apply(icon, KIconLoader::Desktop, KIconLoader::DisabledState);
+ m_dolphinModel->setData(idx, QIcon(icon), Qt::DecorationRole);
+ } else {
+ m_dolphinModel->setData(idx, QIcon(icon), Qt::DecorationRole);
+ }
+ }