painter->setFont(m_customizedFont);
painter->setPen(m_isHidden ? m_additionalInfoTextColor : textColor());
const TextInfo* textInfo = m_textInfo.value("text");
+
+ if (!textInfo) {
+ // It seems that we can end up here even if m_textInfo does not contain
+ // the key "text", see bug 306167. According to triggerCacheRefreshing(),
+ // this can only happen if the index is negative. This can happen when
+ // the item is about to be removed, see KItemListView::slotItemsRemoved().
+ // TODO: try to reproduce the crash and find a better fix.
+ return;
+ }
+
painter->drawStaticText(textInfo->pos, textInfo->staticText);
bool clipAdditionalInfoBounds = false;
return baseFont;
}
-QPalette::ColorRole KStandardItemListWidget::normalTextColorPalette() const
+QPalette::ColorRole KStandardItemListWidget::normalTextColorRole() const
{
return QPalette::Text;
}
}
const QPalette::ColorGroup group = isActiveWindow() ? QPalette::Active : QPalette::Inactive;
- const QPalette::ColorRole role = isSelected() ? QPalette::HighlightedText : normalTextColorPalette();
- return styleOption().palette.brush(group, role).color();
+ const QPalette::ColorRole role = isSelected() ? QPalette::HighlightedText : normalTextColorRole();
+ return styleOption().palette.color(group, role);
}
void KStandardItemListWidget::setOverlay(const QPixmap& overlay)
if (current.isEmpty() || !parent || current != "text") {
if (m_roleEditor) {
emit roleEditingCanceled(index(), current, data().value(current));
+
+ disconnect(m_roleEditor, SIGNAL(roleEditingCanceled(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
+ disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
m_roleEditor->deleteLater();
m_roleEditor = 0;
}
// to transfer the keyboard focus back to the KItemListContainer.
scene()->views()[0]->parentWidget()->setFocus();
}
+
+ disconnect(m_roleEditor, SIGNAL(roleEditingCanceled(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
+ disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
m_roleEditor->deleteLater();
m_roleEditor = 0;
}