void setVisibleRolesWidths(const QHash<QByteArray, qreal> rolesWidths);
QHash<QByteArray, qreal> visibleRolesWidths() const;
+ qreal minimumRoleWidth() const;
+
virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0);
+signals:
+ /**
+ * Is emitted if the width of a visible role has been adjusted by the user with the mouse
+ * (no signal is emitted if KItemListHeader::setVisibleRoles() is invoked).
+ */
+ void visibleRoleWidthChanged(const QByteArray& role,
+ qreal currentWidth,
+ qreal previousWidth);
+
+ /**
+ * Is emitted if the position of the visible role has been changed.
+ */
+ void visibleRoleMoved(const QByteArray& role, int currentIndex, int previousIndex);
+
+ /**
+ * Is emitted if the user has changed the sort order by clicking on a
+ * header item. The sort order of the model has already been adjusted to
+ * the current sort order. Note that no signal will be emitted if the
+ * sort order of the model has been changed without user interaction.
+ */
+ void sortOrderChanged(Qt::SortOrder current, Qt::SortOrder previous);
+
+ /**
+ * Is emitted if the user has changed the sort role by clicking on a
+ * header item. The sort role of the model has already been adjusted to
+ * the current sort role. Note that no signal will be emitted if the
+ * sort role of the model has been changed without user interaction.
+ */
+ void sortRoleChanged(const QByteArray& current, const QByteArray& previous);
+
+protected:
+ virtual void mousePressEvent(QGraphicsSceneMouseEvent* event);
+ virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent* event);
+ virtual void mouseMoveEvent(QGraphicsSceneMouseEvent* event);
+ virtual void hoverEnterEvent(QGraphicsSceneHoverEvent* event);
+ virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent* event);
+ virtual void hoverMoveEvent(QGraphicsSceneHoverEvent* event);
+
private slots:
void slotSortRoleChanged(const QByteArray& current, const QByteArray& previous);
void slotSortOrderChanged(Qt::SortOrder current, Qt::SortOrder previous);
private:
+ void paintRole(QPainter* painter, const QByteArray& role, const QRectF& rect, int orderIndex) const;
+
+ void updatePressedRoleIndex(const QPointF& pos);
+ void updateHoveredRoleIndex(const QPointF& pos);
+ int roleIndexAt(const QPointF& pos) const;
+ bool isAboveRoleGrip(const QPointF& pos, int roleIndex) const;
+
+ /**
+ * Creates a pixmap of the role with the index \a roleIndex that is shown
+ * during moving a role.
+ */
+ QPixmap createRolePixmap(int roleIndex) const;
+
+ /**
+ * @return Target index of the currently moving visible role based on the current
+ * state of m_movingRole.
+ */
+ int targetOfMovingRole() const;
+
+ /**
+ * @return x-position of the left border of the role \a role.
+ */
+ qreal roleXPosition(const QByteArray& role) const;
+
+private:
+ enum RoleOperation
+ {
+ NoRoleOperation,
+ ResizeRoleOperation,
+ MoveRoleOperation
+ };
+
KItemModelBase* m_model;
QList<QByteArray> m_visibleRoles;
QHash<QByteArray, qreal> m_visibleRolesWidths;
+
+ int m_hoveredRoleIndex;
+ int m_pressedRoleIndex;
+ RoleOperation m_roleOperation;
+ QPointF m_pressedMousePos;
+
+ struct MovingRole
+ {
+ QPixmap pixmap;
+ int x;
+ int xDec;
+ int index;
+ } m_movingRole;
};
#endif