m_columnWidth(0),
m_xPosInc(0),
m_columnCount(0),
+ m_rowOffsets(),
+ m_columnOffsets(),
m_groupItemIndexes(),
m_groupHeaderHeight(0),
m_groupHeaderMargin(0),
sizeHint = m_itemSize;
}
+ const qreal x = m_columnOffsets.at(m_itemInfos.at(index).column);
+ const qreal y = m_rowOffsets.at(m_itemInfos.at(index).row);
+
if (m_scrollOrientation == Qt::Horizontal) {
// Rotate the logical direction which is always vertical by 90°
// to get the physical horizontal direction
- const QPointF logicalPos = m_itemInfos[index].pos;
- QPointF pos(logicalPos.y(), logicalPos.x());
+ QPointF pos(y, x);
pos.rx() -= m_scrollOffset;
return QRectF(pos, sizeHint);
}
sizeHint.rwidth() = m_itemSize.width();
}
- QPointF pos = m_itemInfos[index].pos;
- pos -= QPointF(m_itemOffset, m_scrollOffset);
+ const QPointF pos(x - m_itemOffset, y - m_scrollOffset);
return QRectF(pos, sizeHint);
}
pos.rx() -= m_itemMargin.width();
pos.ry() = 0;
- // Determine the maximum width used in the
- // current column. As the scroll-direction is
- // Qt::Horizontal and m_itemRects is accessed directly,
- // the logical height represents the visual width.
+ // Determine the maximum width used in the current column. As the
+ // scroll-direction is Qt::Horizontal and m_itemRects is accessed
+ // directly, the logical height represents the visual width, and
+ // the logical row represents the column.
qreal headerWidth = minimumGroupHeaderWidth();
- const qreal y = m_itemInfos[index].pos.y();
+ const int row = m_itemInfos[index].row;
const int maxIndex = m_itemInfos.count() - 1;
while (index <= maxIndex) {
- const QPointF pos = m_itemInfos[index].pos;
- if (pos.y() != y) {
+ if (m_itemInfos[index].row != row) {
break;
}
m_itemInfos.resize(itemCount);
+ // Calculate the offset of each column, i.e., the x-coordinate where the column starts.
+ m_columnOffsets.resize(m_columnCount);
+ qreal currentOffset = m_xPosInc;
+
+ if (grouped && horizontalScrolling) {
+ // All group headers will always be aligned on the top and not
+ // flipped like the other properties.
+ currentOffset += m_groupHeaderHeight;
+ }
+
+ for (int column = 0; column < m_columnCount; ++column) {
+ m_columnOffsets[column] = currentOffset;
+ currentOffset += m_columnWidth;
+ }
+
+ // Prepare the QVector which stores the y-coordinate for each new row.
+ int numberOfRows = (itemCount + m_columnCount - 1) / m_columnCount;
+ if (grouped && m_columnCount > 1) {
+ // In the worst case, a new row will be started for every group.
+ // We could calculate the exact number of rows now to prevent that we reserve
+ // too much memory, but the code required to do that might need much more
+ // memory than it would save in the average case.
+ numberOfRows += m_groupItemIndexes.count();
+ }
+ m_rowOffsets.resize(numberOfRows);
+
qreal y = m_headerHeight + itemMargin.height();
int row = 0;
int index = 0;
while (index < itemCount) {
- qreal x = m_xPosInc;
qreal maxItemHeight = itemSize.height();
if (grouped) {
- if (horizontalScrolling) {
- // All group headers will always be aligned on the top and not
- // flipped like the other properties
- x += m_groupHeaderHeight;
- }
-
if (m_groupItemIndexes.contains(index)) {
// The item is the first item of a group.
// Increase the y-position to provide space
}
}
+ m_rowOffsets[row] = y;
+
int column = 0;
while (index < itemCount && column < m_columnCount) {
qreal requiredItemHeight = itemSize.height();
}
ItemInfo& itemInfo = m_itemInfos[index];
- itemInfo.pos = QPointF(x, y);
itemInfo.column = column;
itemInfo.row = row;
}
maxItemHeight = qMax(maxItemHeight, requiredItemHeight);
- x += m_columnWidth;
++index;
++column;
int mid = 0;
do {
mid = (min + max) / 2;
- if (m_itemInfos[mid].pos.y() < m_scrollOffset) {
+ if (m_rowOffsets.at(m_itemInfos[mid].row) < m_scrollOffset) {
min = mid + 1;
} else {
max = mid - 1;
if (mid > 0) {
// Include the row before the first fully visible index, as it might
// be partly visible
- if (m_itemInfos[mid].pos.y() >= m_scrollOffset) {
+ if (m_rowOffsets.at(m_itemInfos[mid].row) >= m_scrollOffset) {
--mid;
- Q_ASSERT(m_itemInfos[mid].pos.y() < m_scrollOffset);
+ Q_ASSERT(m_rowOffsets.at(m_itemInfos[mid].row) < m_scrollOffset);
}
- const qreal rowTop = m_itemInfos[mid].pos.y();
- while (mid > 0 && m_itemInfos[mid - 1].pos.y() == rowTop) {
+ const int firstVisibleRow = m_itemInfos[mid].row;
+ while (mid > 0 && m_itemInfos[mid - 1].row == firstVisibleRow) {
--mid;
}
}
max = maxIndex;
do {
mid = (min + max) / 2;
- if (m_itemInfos[mid].pos.y() <= bottom) {
+ if (m_rowOffsets.at(m_itemInfos[mid].row) <= bottom) {
min = mid + 1;
} else {
max = mid - 1;
}
} while (min <= max);
- while (mid > 0 && m_itemInfos[mid].pos.y() > bottom) {
+ while (mid > 0 && m_rowOffsets.at(m_itemInfos[mid].row) > bottom) {
--mid;
}
m_lastVisibleIndex = mid;