connect(controller, SIGNAL(itemActivated(int)), this, SLOT(slotItemActivated(int)));
connect(controller, SIGNAL(itemsActivated(QSet<int>)), this, SLOT(slotItemsActivated(QSet<int>)));
connect(controller, SIGNAL(itemMiddleClicked(int)), this, SLOT(slotItemMiddleClicked(int)));
connect(controller, SIGNAL(itemContextMenuRequested(int,QPointF)), this, SLOT(slotItemContextMenuRequested(int,QPointF)));
connect(controller, SIGNAL(viewContextMenuRequested(QPointF)), this, SLOT(slotViewContextMenuRequested(QPointF)));
connect(controller, SIGNAL(headerContextMenuRequested(QPointF)), this, SLOT(slotHeaderContextMenuRequested(QPointF)));
connect(controller, SIGNAL(itemActivated(int)), this, SLOT(slotItemActivated(int)));
connect(controller, SIGNAL(itemsActivated(QSet<int>)), this, SLOT(slotItemsActivated(QSet<int>)));
connect(controller, SIGNAL(itemMiddleClicked(int)), this, SLOT(slotItemMiddleClicked(int)));
connect(controller, SIGNAL(itemContextMenuRequested(int,QPointF)), this, SLOT(slotItemContextMenuRequested(int,QPointF)));
connect(controller, SIGNAL(viewContextMenuRequested(QPointF)), this, SLOT(slotViewContextMenuRequested(QPointF)));
connect(controller, SIGNAL(headerContextMenuRequested(QPointF)), this, SLOT(slotHeaderContextMenuRequested(QPointF)));