*/
struct ViewState {
- ViewState(int current, const KItemSet selection, bool activated = false) :
+ ViewState(int current, const KItemSet &selection, bool activated = false) :
m_current(current),
m_selection(selection),
m_activated(activated)
<< qMakePair(KeyPress(Qt::Key_E), ViewState(13, KItemSet() << 13))
<< qMakePair(KeyPress(Qt::Key_Space), ViewState(14, KItemSet() << 14))
<< qMakePair(KeyPress(Qt::Key_3), ViewState(15, KItemSet() << 15))
+ << qMakePair(KeyPress(Qt::Key_Escape), ViewState(15, KItemSet()))
+ << qMakePair(KeyPress(Qt::Key_E), ViewState(13, KItemSet() << 13))
+ << qMakePair(KeyPress(Qt::Key_E), ViewState(14, KItemSet() << 14))
+ << qMakePair(KeyPress(Qt::Key_E), ViewState(15, KItemSet() << 15))
+ << qMakePair(KeyPress(Qt::Key_Escape), ViewState(15, KItemSet()))
+ << qMakePair(KeyPress(Qt::Key_E), ViewState(13, KItemSet() << 13))
<< qMakePair(KeyPress(Qt::Key_Home), ViewState(0, KItemSet() << 0))
<< qMakePair(KeyPress(Qt::Key_Escape), ViewState(0, KItemSet()));
}
// No items are selected. Therefore, the current item should be activated.
// This is handled by falling through to the NoSelection/SingleSelection case.
+ Q_FALLTHROUGH();
case KItemListController::NoSelection:
case KItemListController::SingleSelection:
// In NoSelection and SingleSelection mode, the current item should be activated.