m_pressedIndex(-1),
m_pressedMousePos(),
m_autoActivationTimer(0),
- m_oldSelection()
+ m_oldSelection(),
+ m_keyboardAnchorIndex(-1),
+ m_keyboardAnchorPos(0)
{
connect(m_keyboardManager, SIGNAL(changeCurrentItem(QString,bool)),
this, SLOT(slotChangeCurrentItem(QString,bool)));
const bool shiftOrControlPressed = shiftPressed || controlPressed;
const int itemCount = m_model->count();
- const int itemsPerRow = m_view->itemsPerOffset();
// For horizontal scroll orientation, transform
// the arrow keys to simplify the event handling.
default: break;
}
}
+
+ const bool selectSingleItem = itemCount == 1 &&
+ (key == Qt::Key_Home || key == Qt::Key_End ||
+ key == Qt::Key_Up || key == Qt::Key_Down ||
+ key == Qt::Key_Left || key == Qt::Key_Right);
+ if (selectSingleItem) {
+ const int current = m_selectionManager->currentItem();
+ m_selectionManager->setSelected(current);
+ return true;
+ }
switch (key) {
case Qt::Key_Home:
case Qt::Key_Left:
if (index > 0) {
- index--;
+ --index;
+ m_keyboardAnchorIndex = index;
+ m_keyboardAnchorPos = keyboardAnchorPos(index);
}
break;
case Qt::Key_Right:
if (index < itemCount - 1) {
- index++;
+ ++index;
+ m_keyboardAnchorIndex = index;
+ m_keyboardAnchorPos = keyboardAnchorPos(index);
}
break;
case Qt::Key_Up:
- if (index >= itemsPerRow) {
- index -= itemsPerRow;
- }
+ updateKeyboardAnchor();
+ index = previousRowIndex();
break;
case Qt::Key_Down:
- if (index + itemsPerRow < itemCount) {
- // We are not in the last row yet.
- index += itemsPerRow;
- } else {
- // We are either in the last row already, or we are in the second-last row,
- // and there is no item below the current item.
- // In the latter case, we jump to the very last item.
- const int currentColumn = index % itemsPerRow;
- const int lastItemColumn = (itemCount - 1) % itemsPerRow;
- const bool inLastRow = currentColumn < lastItemColumn;
- if (!inLastRow) {
- index = itemCount - 1;
- }
- }
+ updateKeyboardAnchor();
+ index = nextRowIndex();
break;
case Qt::Key_Enter:
m_selectionManager->setSelected(index, 1, KItemListSelectionManager::Toggle);
m_selectionManager->beginAnchoredSelection(index);
} else {
- m_keyboardManager->addKeys(event->text());
+ const int current = m_selectionManager->currentItem();
+ m_selectionManager->setSelected(current);
}
break;
m_pressedMousePos = transform.map(event->pos());
m_pressedIndex = m_view->itemAt(m_pressedMousePos);
+ if (m_pressedIndex >= 0) {
+ emit itemPressed(m_pressedIndex, event->button());
+ }
if (m_view->isAboveExpansionToggle(m_pressedIndex, m_pressedMousePos)) {
m_selectionManager->setCurrentItem(m_pressedIndex);
m_selectionTogglePressed = m_view->isAboveSelectionToggle(m_pressedIndex, m_pressedMousePos);
if (m_selectionTogglePressed) {
m_selectionManager->setSelected(m_pressedIndex, 1, KItemListSelectionManager::Toggle);
+ // The previous anchored selection has been finished already in
+ // KItemListSelectionManager::setSelected(). We can safely change
+ // the current item and start a new anchored selection now.
m_selectionManager->setCurrentItem(m_pressedIndex);
+ m_selectionManager->beginAnchoredSelection(m_pressedIndex);
return true;
}
return false;
}
+ if (m_pressedIndex >= 0) {
+ emit itemReleased(m_pressedIndex, event->button());
+ }
+
const bool isAboveSelectionToggle = m_view->isAboveSelectionToggle(m_pressedIndex, m_pressedMousePos);
if (isAboveSelectionToggle) {
m_selectionTogglePressed = false;
const QPixmap pixmap = m_view->createDragPixmap(selectedItems);
drag->setPixmap(pixmap);
- drag->exec(Qt::MoveAction | Qt::CopyAction | Qt::LinkAction, Qt::IgnoreAction);
+ drag->exec(Qt::CopyAction);
}
KItemListWidget* KItemListController::hoveredWidget() const
return 0;
}
+void KItemListController::updateKeyboardAnchor()
+{
+ const bool validAnchor = m_keyboardAnchorIndex >= 0 &&
+ m_keyboardAnchorIndex < m_model->count() &&
+ keyboardAnchorPos(m_keyboardAnchorIndex) == m_keyboardAnchorPos;
+ if (!validAnchor) {
+ const int index = m_selectionManager->currentItem();
+ m_keyboardAnchorIndex = index;
+ m_keyboardAnchorPos = keyboardAnchorPos(index);
+ }
+}
+
+int KItemListController::nextRowIndex() const
+{
+ const int currentIndex = m_selectionManager->currentItem();
+ if (m_keyboardAnchorIndex < 0) {
+ return currentIndex;
+ }
+
+ const int maxIndex = m_model->count() - 1;
+ if (currentIndex == maxIndex) {
+ return currentIndex;
+ }
+
+ // Calculate the index of the last column inside the row of the current index
+ int lastColumnIndex = currentIndex;
+ while (keyboardAnchorPos(lastColumnIndex + 1) > keyboardAnchorPos(lastColumnIndex)) {
+ ++lastColumnIndex;
+ if (lastColumnIndex >= maxIndex) {
+ return currentIndex;
+ }
+ }
+
+ // Based on the last column index go to the next row and calculate the nearest index
+ // that is below the current index
+ int nextRowIndex = lastColumnIndex + 1;
+ int searchIndex = nextRowIndex;
+ qreal minDiff = qAbs(m_keyboardAnchorPos - keyboardAnchorPos(nextRowIndex));
+ while (searchIndex < maxIndex && keyboardAnchorPos(searchIndex + 1) > keyboardAnchorPos(searchIndex)) {
+ ++searchIndex;
+ const qreal searchDiff = qAbs(m_keyboardAnchorPos - keyboardAnchorPos(searchIndex));
+ if (searchDiff < minDiff) {
+ minDiff = searchDiff;
+ nextRowIndex = searchIndex;
+ }
+ }
+
+ return nextRowIndex;
+}
+
+int KItemListController::previousRowIndex() const
+{
+ const int currentIndex = m_selectionManager->currentItem();
+ if (m_keyboardAnchorIndex < 0 || currentIndex == 0) {
+ return currentIndex;
+ }
+
+ // Calculate the index of the first column inside the row of the current index
+ int firstColumnIndex = currentIndex;
+ while (keyboardAnchorPos(firstColumnIndex - 1) < keyboardAnchorPos(firstColumnIndex)) {
+ --firstColumnIndex;
+ if (firstColumnIndex <= 0) {
+ return currentIndex;
+ }
+ }
+
+ // Based on the first column index go to the previous row and calculate the nearest index
+ // that is above the current index
+ int previousRowIndex = firstColumnIndex - 1;
+ int searchIndex = previousRowIndex;
+ qreal minDiff = qAbs(m_keyboardAnchorPos - keyboardAnchorPos(previousRowIndex));
+ while (searchIndex > 0 && keyboardAnchorPos(searchIndex - 1) < keyboardAnchorPos(searchIndex)) {
+ --searchIndex;
+ const qreal searchDiff = qAbs(m_keyboardAnchorPos - keyboardAnchorPos(searchIndex));
+ if (searchDiff < minDiff) {
+ minDiff = searchDiff;
+ previousRowIndex = searchIndex;
+ }
+ }
+
+ return previousRowIndex;
+}
+
+qreal KItemListController::keyboardAnchorPos(int index) const
+{
+ const QRectF itemRect = m_view->itemRect(index);
+ if (!itemRect.isEmpty()) {
+ return (m_view->scrollOrientation() == Qt::Vertical) ? itemRect.x() : itemRect.y();
+ }
+
+ return 0;
+}
+
#include "kitemlistcontroller.moc"