// adds a play arrow
// compute relative pixel positions
- const int zeroX = static_cast<int>(p.width() / 2 - PLAY_ARROW_SIZE / 2 / devicePixelRatio());
- const int zeroY = static_cast<int>(p.height() / 2 - PLAY_ARROW_SIZE / 2 / devicePixelRatio());
+ const int zeroX = static_cast<int>((p.width() / 2 - PLAY_ARROW_SIZE / 2) / pixmap.devicePixelRatio());
+ const int zeroY = static_cast<int>((p.height() / 2 - PLAY_ARROW_SIZE / 2) / pixmap.devicePixelRatio());
QPolygon arrow;
arrow << QPoint(zeroX, zeroY);