- qreal newOffset = scrollOffset();
- if (scrollOrientation() == Qt::Vertical && (currentRect.top() < viewGeometry.top() || currentRect.bottom() > viewGeometry.bottom())) {
- switch (viewItemPosition) {
- case Beginning:
- newOffset += currentRect.top() - viewGeometry.top();
- break;
- case Middle:
- newOffset += 0.5 * (currentRect.top() + currentRect.bottom() - (viewGeometry.top() + viewGeometry.bottom()));
- break;
- case End:
- newOffset += currentRect.bottom() - viewGeometry.bottom();
- break;
- case Nearest:
- if (currentRect.top() < viewGeometry.top()) {
- newOffset += currentRect.top() - viewGeometry.top();
- } else {
- newOffset += currentRect.bottom() - viewGeometry.bottom();
- }
- break;
- default:
- Q_UNREACHABLE();
- }
- } else if (scrollOrientation() == Qt::Horizontal && (currentRect.left() < viewGeometry.left() || currentRect.right() > viewGeometry.right())) {
- switch (viewItemPosition) {
- case Beginning:
- if (layoutDirection() == Qt::RightToLeft) {
- newOffset += currentRect.right() - viewGeometry.right();
- } else {
- newOffset += currentRect.left() - viewGeometry.left();
- }
- break;
- case Middle:
- newOffset += 0.5 * (currentRect.left() + currentRect.right() - (viewGeometry.left() + viewGeometry.right()));
- break;
- case End:
- if (layoutDirection() == Qt::RightToLeft) {
- newOffset += currentRect.left() - viewGeometry.left();
- } else {
- newOffset += currentRect.right() - viewGeometry.right();
+ qreal offset = 0;
+ switch (scrollOrientation()) {
+ case Qt::Vertical:
+ if (currentRect.top() < viewGeometry.top() || currentRect.bottom() > viewGeometry.bottom()) {
+ switch (viewItemPosition) {
+ case Beginning:
+ offset = currentRect.top() - viewGeometry.top();
+ break;
+ case Middle:
+ offset = 0.5 * (currentRect.top() + currentRect.bottom() - (viewGeometry.top() + viewGeometry.bottom()));
+ break;
+ case End:
+ offset = currentRect.bottom() - viewGeometry.bottom();
+ break;
+ case Nearest:
+ if (currentRect.top() < viewGeometry.top()) {
+ offset = currentRect.top() - viewGeometry.top();
+ }
+ if (currentRect.bottom() > viewGeometry.bottom() + offset) {
+ offset += currentRect.bottom() - viewGeometry.bottom() - offset;
+ }
+ break;
+ default:
+ Q_UNREACHABLE();