connect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
} else {
connect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
} else {