connect(m_konsolePart, SIGNAL(destroyed(QObject*)), this, SLOT(terminalExited()));
m_terminalWidget = m_konsolePart->widget();
m_layout->addWidget(m_terminalWidget);
connect(m_konsolePart, SIGNAL(destroyed(QObject*)), this, SLOT(terminalExited()));
m_terminalWidget = m_konsolePart->widget();
m_layout->addWidget(m_terminalWidget);