m_itemSize.height());
m_layouter->setItemSize(dynamicItemSize);
}
-
- // Triggering a synchronous layout is fine from a performance point of view,
- // as with dynamic item sizes no moving animation must be done.
- m_layouter->setSize(newSize);
- doLayout(NoAnimation);
- } else {
- const bool animate = !changesItemGridLayout(newSize,
- m_layouter->itemSize(),
- m_layouter->itemMargin());
- m_layouter->setSize(newSize);
-
- if (animate) {
- // Trigger an asynchronous relayout with m_layoutTimer to prevent
- // performance bottlenecks. If the timer is exceeded, an animated layout
- // will be triggered.
- if (!m_layoutTimer->isActive()) {
- m_layoutTimer->start();
- }
- } else {
- m_layoutTimer->stop();
- doLayout(NoAnimation);
- }
}
+
+ m_layouter->setSize(newSize);
+ // We don't animate the moving of the items here because
+ // it would look like the items are slow to find their position.
+ doLayout(NoAnimation);
}
qreal KItemListView::verticalPageStep() const
// prevents a "move animation mess" when inserting several ranges in parallel.
applyNewPos = !moveWidget(widget, newPos);
}
- } else if (!itemsRemoved && !itemsInserted && !wasHidden) {
- // The size of the view might have been changed. Animate the moving of the position.
- applyNewPos = !moveWidget(widget, newPos);
}
} else {
m_animation->stop(widget);