m_itemSize = itemSize;
- const bool emptySize = itemSize.isEmpty();
- if (emptySize) {
+ if (itemSize.isEmpty()) {
updateVisibleRolesSizes();
} else {
- if (itemSize.width() < previousSize.width() || itemSize.height() < previousSize.height()) {
- prepareLayoutForIncreasedItemCount(itemSize, ItemSize);
- } else {
- m_layouter->setItemSize(itemSize);
- }
+ m_layouter->setItemSize(itemSize);
}
m_sizeHintResolver->clearCache();
// The item size is not dynamic and most probably the geometry change results
// in animated position changes of the items. Trigger an asynchronous relayout
// with m_layoutTimer to prevent performance bottlenecks.
- if (m_model->count() > 0) {
- prepareLayoutForIncreasedItemCount(newSize, LayouterSize);
- } else {
- m_layouter->setSize(newSize);
- }
-
+ m_layouter->setSize(newSize);
if (!m_layoutTimer->isActive()) {
m_layoutTimer->start();
}
if (!viewGeometry.contains(currentRect)) {
qreal newOffset = scrollOffset();
- if (currentRect.top() < viewGeometry.top()) {
- Q_ASSERT(scrollOrientation() == Qt::Vertical);
- newOffset += currentRect.top() - viewGeometry.top();
- } else if ((currentRect.bottom() > viewGeometry.bottom())) {
- Q_ASSERT(scrollOrientation() == Qt::Vertical);
- newOffset += currentRect.bottom() - viewGeometry.bottom();
- } else if (currentRect.left() < viewGeometry.left()) {
- if (scrollOrientation() == Qt::Horizontal) {
- newOffset += currentRect.left() - viewGeometry.left();
+ if (scrollOrientation() == Qt::Vertical) {
+ if (currentRect.top() < viewGeometry.top()) {
+ newOffset += currentRect.top() - viewGeometry.top();
+ } else if (currentRect.bottom() > viewGeometry.bottom()) {
+ newOffset += currentRect.bottom() - viewGeometry.bottom();
}
- } else if ((currentRect.right() > viewGeometry.right())) {
- if (scrollOrientation() == Qt::Horizontal) {
+ } else {
+ if (currentRect.left() < viewGeometry.left()) {
+ newOffset += currentRect.left() - viewGeometry.left();
+ } else if (currentRect.right() > viewGeometry.right()) {
newOffset += currentRect.right() - viewGeometry.right();
}
}
// create-animation on the new position will be used instead. This is done
// to prevent "irritating" moving-animations.
const QPointF oldPos = widget->pos();
- const qreal xDiff = qAbs(oldPos.x() - newPos.x());
- const qreal yDiff = qAbs(oldPos.y() - newPos.y());
- if (xDiff <= m_itemSize.width() || yDiff <= m_itemSize.height()) {
+ const qreal xMax = m_itemSize.width();
+ const qreal yMax = m_itemSize.height();
+
+ const bool startMovingAnim = xMax <= 0
+ || yMax <= 0
+ || qAbs(oldPos.x() - newPos.x()) < xMax
+ || qAbs(oldPos.y() - newPos.y()) < yMax;
+ if (startMovingAnim) {
// The moving animation is done inside a column or a row.
m_animation->start(widget, KItemListViewAnimation::MovingAnimation, newPos);
return true;
initializeItemListWidget(widget);
}
-void KItemListView::prepareLayoutForIncreasedItemCount(const QSizeF& size, SizeType sizeType)
-{
- // Calculate the first visible index and last visible index for the current size
- const int currentFirst = m_layouter->firstVisibleIndex();
- const int currentLast = m_layouter->lastVisibleIndex();
-
- const QSizeF currentSize = (sizeType == LayouterSize) ? m_layouter->size() : m_layouter->itemSize();
-
- // Calculate the first visible index and last visible index for the new size
- setLayouterSize(size, sizeType);
- const int newFirst = m_layouter->firstVisibleIndex();
- const int newLast = m_layouter->lastVisibleIndex();
-
- if ((currentFirst != newFirst) || (currentLast != newLast)) {
- // At least one index has been changed. Assure that widgets for all possible
- // visible items get created so that a move-animation can be started later.
- const int maxVisibleItems = m_layouter->maximumVisibleItems();
- int minFirst = qMin(newFirst, currentFirst);
- const int maxLast = qMax(newLast, currentLast);
-
- if (maxLast - minFirst + 1 < maxVisibleItems) {
- // Increasing the size might result in a smaller KItemListView::offset().
- // Decrease the first visible index in a way that at least the maximum
- // visible items are shown.
- minFirst = qMax(0, maxLast - maxVisibleItems + 1);
- }
-
- if (maxLast - minFirst > maxVisibleItems + maxVisibleItems / 2) {
- // The creating of widgets is quite expensive. Assure that never more
- // than 50 % of the maximum visible items get created for the animations.
- return;
- }
-
- setLayouterSize(currentSize, sizeType);
- for (int i = minFirst; i <= maxLast; ++i) {
- if (!m_visibleItems.contains(i)) {
- KItemListWidget* widget = createWidget(i);
- const QRectF itemRect = m_layouter->itemRect(i);
- widget->setPos(itemRect.topLeft());
- widget->resize(itemRect.size());
- }
- }
- setLayouterSize(size, sizeType);
- }
-}
-
void KItemListView::setLayouterSize(const QSizeF& size, SizeType sizeType)
{
switch (sizeType) {