// always feels smooth and is not interrupted by icon loading (which can be
// quite expensive if a disk access is required to determine the final icon).
const int ShortInterval = 50;
// If the icon size changes, a longer delay is used. This prevents that
// the expensive re-generation of all previews is triggered repeatedly when
// always feels smooth and is not interrupted by icon loading (which can be
// quite expensive if a disk access is required to determine the final icon).
const int ShortInterval = 50;
// If the icon size changes, a longer delay is used. This prevents that
// the expensive re-generation of all previews is triggered repeatedly when