this, SLOT(slotTestCanDecode(const QDragMoveEvent*, bool&)));
connect(m_tabBar, SIGNAL(wheelDelta(int)),
this, SLOT(slotWheelMoved(int)));
+ connect(m_tabBar, SIGNAL(mouseMiddleClick(int)),
+ this, SLOT(closeTab(int)));
m_tabBar->blockSignals(true); // signals get unblocked after at least 2 tabs are open