const qreal roleWidth = m_columnWidths.value(role);
const QRectF rect(x, 0, roleWidth, size().height());
paintRole(painter, role, rect, orderIndex, widget);
const qreal roleWidth = m_columnWidths.value(role);
const QRectF rect(x, 0, roleWidth, size().height());
paintRole(painter, role, rect, orderIndex, widget);