const bool enableMoveToTrash = capabilities.isLocal() && capabilities.supportsMoving();
moveToTrashAction->setEnabled(enableMoveToTrash);
connect(moveToTrashAction, SIGNAL(triggered()), this, SLOT(moveToTrash()));
const bool enableMoveToTrash = capabilities.isLocal() && capabilities.supportsMoving();
moveToTrashAction->setEnabled(enableMoveToTrash);
connect(moveToTrashAction, SIGNAL(triggered()), this, SLOT(moveToTrash()));