QObject(parent),
m_showPreview(false),
m_clearItemQueues(true),
+ m_pendingVisiblePreviews(0),
m_view(parent),
m_previewTimer(0),
m_scrollAreaTimer(0),
if ((m_previewJobs.count() == 0) && m_clearItemQueues) {
m_pendingItems.clear();
m_dispatchedItems.clear();
+ m_pendingVisiblePreviews = 0;
+ QMetaObject::invokeMethod(this, "dispatchPreviewQueue", Qt::QueuedConnection);
}
}
void IconManager::dispatchPreviewQueue()
{
- int previewsCount = m_previews.count();
+ const int previewsCount = m_previews.count();
if (previewsCount > 0) {
// Applying the previews to the model must be done step by step
// in larger blocks: Applying a preview immediately when getting the signal
// 'gotPreview()' from the PreviewJob is too expensive, as a relayout
// of the view would be triggered for each single preview.
-
- int dispatchCount = 30;
- if (dispatchCount > previewsCount) {
- dispatchCount = previewsCount;
- }
-
LayoutBlocker blocker(m_view);
- for (int i = 0; i < dispatchCount; ++i) {
+ for (int i = 0; i < previewsCount; ++i) {
const ItemInfo& preview = m_previews.first();
replaceIcon(preview.url, preview.pixmap);
m_previews.pop_front();
+ if (m_pendingVisiblePreviews > 0) {
+ --m_pendingVisiblePreviews;
+ }
}
-
- previewsCount = m_previews.count();
}
- const bool workingPreviewJobs = (m_previewJobs.count() > 0);
- if (workingPreviewJobs) {
- // poll for previews as long as not all preview jobs are finished
+ if (m_pendingVisiblePreviews > 0) {
+ // As long as there are pending previews for visible items, poll
+ // the preview queue each 200 ms. If there are no pending previews,
+ // the queue is dispatched in slotPreviewJobFinished().
m_previewTimer->start(200);
- } else if (previewsCount > 0) {
- // all preview jobs are finished but there are still pending previews
- // in the queue -> poll more aggressively
- m_previewTimer->start(10);
}
}
// generated earlier.
items.removeAt(index);
items.insert(0, item);
+ ++m_pendingVisiblePreviews;
}
}
} else {
// generated earlier.
items.insert(0, items[i]);
items.removeAt(i + 1);
+ ++m_pendingVisiblePreviews;
}
}
}