qDeleteAll(m_textInfo);
m_textInfo.clear();
- delete m_roleEditor;
- delete m_oldRoleEditor;
+ if (m_roleEditor) {
+ m_roleEditor->deleteLater();
+ }
+
+ if (m_oldRoleEditor) {
+ m_oldRoleEditor->deleteLater();
+ }
}
void KStandardItemListWidget::setLayout(Layout layout)
this, SLOT(slotRoleEditingCanceled(QByteArray,QVariant)));
disconnect(m_roleEditor, SIGNAL(roleEditingFinished(QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(QByteArray,QVariant)));
+
+ if (m_oldRoleEditor) {
+ m_oldRoleEditor->deleteLater();
+ }
m_oldRoleEditor = m_roleEditor;
m_roleEditor->hide();
m_roleEditor = 0;
}
return;
- } else if (m_oldRoleEditor) {
- // Delete the old editor before constructing the new one to
- // prevent a memory leak.
- m_oldRoleEditor->deleteLater();
- m_oldRoleEditor = 0;
}
Q_ASSERT(!m_roleEditor);
{
if (m_supportsItemExpanding) {
const QHash<QByteArray, QVariant> values = data();
- Q_ASSERT(values.contains("expandedParentsCount"));
const int expandedParentsCount = values.value("expandedParentsCount", 0).toInt();
if (expandedParentsCount >= 0) {
const qreal widgetHeight = size().height();
scene()->views()[0]->parentWidget()->setFocus();
}
+ if (m_oldRoleEditor) {
+ m_oldRoleEditor->deleteLater();
+ }
m_oldRoleEditor = m_roleEditor;
m_roleEditor->hide();
m_roleEditor = 0;