#include <kiconeffect.h>
#include <klocale.h>
+#include <QApplication>
#include <QPainter>
#include <QPaintEvent>
#include <QRect>
QAbstractButton(parent),
m_isHovered(false),
m_leftMouseButtonPressed(false),
+ m_appliedArrowCursor(false),
m_fadingValue(0),
m_margin(0),
m_icon(),
{
QAbstractButton::enterEvent(event);
+ if (!m_appliedArrowCursor) {
+ m_appliedArrowCursor = true;
+ // Apply the arrow asynchronously. This is required for
+ // the following usecase:
+ // 1. Cursor is above the viewport left beside an item
+ // 2. Cursor is moved above the item, so that the selection-toggle
+ // and the item are entered equally.
+ // In this situation it is not defined who gets the enter-event first.
+ // As the selection-toggle is above the item, it should overwrite possible
+ // cursor changes done by the item.
+ QTimer::singleShot(0, this, SLOT(applyArrowCursor()));
+ }
+
// if the mouse cursor is above the selection toggle, display
// it immediately without fading timer
m_isHovered = true;
void SelectionToggle::leaveEvent(QEvent* event)
{
QAbstractButton::leaveEvent(event);
+
+ if (m_appliedArrowCursor) {
+ // Reset the cursor asynchronously. See SelectionToggle::enterEvent()
+ // for a more information.
+ m_appliedArrowCursor = false;
+ QTimer::singleShot(0, this, SLOT(restoreCursor()));
+ }
+
m_isHovered = false;
update();
}
setIconOverlay(isChecked());
}
+void SelectionToggle::applyArrowCursor()
+{
+ QApplication::setOverrideCursor(QCursor(Qt::ArrowCursor));
+}
+
+void SelectionToggle::restoreCursor()
+{
+ QApplication::restoreOverrideCursor();
+}
+
void SelectionToggle::startFading()
{
Q_ASSERT(m_fadingTimeLine == 0);