m_pressedIndex(-1),
m_pressedMousePos(),
m_autoActivationTimer(0),
- m_oldSelection()
+ m_oldSelection(),
+ m_keyboardAnchorIndex(-1),
+ m_keyboardAnchorXPos(0)
{
connect(m_keyboardManager, SIGNAL(changeCurrentItem(QString,bool)),
this, SLOT(slotChangeCurrentItem(QString,bool)));
const bool shiftOrControlPressed = shiftPressed || controlPressed;
const int itemCount = m_model->count();
- const int itemsPerRow = m_view->itemsPerOffset();
// For horizontal scroll orientation, transform
// the arrow keys to simplify the event handling.
case Qt::Key_Left:
if (index > 0) {
- index--;
+ --index;
+ m_keyboardAnchorIndex = index;
+ m_keyboardAnchorXPos = keyboardAnchorPos(index);
}
break;
case Qt::Key_Right:
if (index < itemCount - 1) {
- index++;
+ ++index;
+ m_keyboardAnchorIndex = index;
+ m_keyboardAnchorXPos = keyboardAnchorPos(index);
}
break;
case Qt::Key_Up:
- if (index >= itemsPerRow) {
- index -= itemsPerRow;
- }
+ updateKeyboardAnchor();
+ index = previousRowIndex();
break;
case Qt::Key_Down:
- if (index + itemsPerRow < itemCount) {
- // We are not in the last row yet.
- index += itemsPerRow;
- } else {
- // We are either in the last row already, or we are in the second-last row,
- // and there is no item below the current item.
- // In the latter case, we jump to the very last item.
- const int currentColumn = index % itemsPerRow;
- const int lastItemColumn = (itemCount - 1) % itemsPerRow;
- const bool inLastRow = currentColumn < lastItemColumn;
- if (!inLastRow) {
- index = itemCount - 1;
- }
- }
+ updateKeyboardAnchor();
+ index = nextRowIndex();
break;
case Qt::Key_Enter:
return 0;
}
+void KItemListController::updateKeyboardAnchor()
+{
+ const bool validAnchor = m_keyboardAnchorIndex >= 0 &&
+ m_keyboardAnchorIndex < m_model->count() &&
+ keyboardAnchorPos(m_keyboardAnchorIndex) == m_keyboardAnchorXPos;
+ if (!validAnchor) {
+ const int index = m_selectionManager->currentItem();
+ m_keyboardAnchorIndex = index;
+ m_keyboardAnchorXPos = keyboardAnchorPos(index);
+ }
+}
+
+int KItemListController::nextRowIndex() const
+{
+ const int currentIndex = m_selectionManager->currentItem();
+ if (m_keyboardAnchorIndex < 0) {
+ return currentIndex;
+ }
+
+ const int maxIndex = m_model->count() - 1;
+ if (currentIndex == maxIndex) {
+ return currentIndex;
+ }
+
+ // Calculate the index of the last column inside the row of the current index
+ int lastColumnIndex = currentIndex;
+ while (keyboardAnchorPos(lastColumnIndex + 1) > keyboardAnchorPos(lastColumnIndex)) {
+ ++lastColumnIndex;
+ if (lastColumnIndex >= maxIndex) {
+ return currentIndex;
+ }
+ }
+
+ // Based on the last column index go to the next row and calculate the nearest index
+ // that is below the current index
+ int nextRowIndex = lastColumnIndex + 1;
+ int searchIndex = nextRowIndex;
+ qreal minDiff = qAbs(m_keyboardAnchorXPos - keyboardAnchorPos(nextRowIndex));
+ while (searchIndex < maxIndex && keyboardAnchorPos(searchIndex + 1) > keyboardAnchorPos(searchIndex)) {
+ ++searchIndex;
+ const qreal searchDiff = qAbs(m_keyboardAnchorXPos - keyboardAnchorPos(searchIndex));
+ if (searchDiff < minDiff) {
+ minDiff = searchDiff;
+ nextRowIndex = searchIndex;
+ }
+ }
+
+ return nextRowIndex;
+}
+
+int KItemListController::previousRowIndex() const
+{
+ const int currentIndex = m_selectionManager->currentItem();
+ if (m_keyboardAnchorIndex < 0 || currentIndex == 0) {
+ return currentIndex;
+ }
+
+ // Calculate the index of the first column inside the row of the current index
+ int firstColumnIndex = currentIndex;
+ while (keyboardAnchorPos(firstColumnIndex - 1) < keyboardAnchorPos(firstColumnIndex)) {
+ --firstColumnIndex;
+ if (firstColumnIndex <= 0) {
+ return currentIndex;
+ }
+ }
+
+ // Based on the first column index go to the previous row and calculate the nearest index
+ // that is above the current index
+ int previousRowIndex = firstColumnIndex - 1;
+ int searchIndex = previousRowIndex;
+ qreal minDiff = qAbs(m_keyboardAnchorXPos - keyboardAnchorPos(previousRowIndex));
+ while (searchIndex > 0 && keyboardAnchorPos(searchIndex - 1) < keyboardAnchorPos(searchIndex)) {
+ --searchIndex;
+ const qreal searchDiff = qAbs(m_keyboardAnchorXPos - keyboardAnchorPos(searchIndex));
+ if (searchDiff < minDiff) {
+ minDiff = searchDiff;
+ previousRowIndex = searchIndex;
+ }
+ }
+
+ return previousRowIndex;
+}
+
+qreal KItemListController::keyboardAnchorPos(int index) const
+{
+ const QRectF itemRect = m_view->itemRect(index);
+ if (!itemRect.isEmpty()) {
+ return (m_view->scrollOrientation() == Qt::Vertical) ? itemRect.x() : itemRect.y();
+ }
+
+ return 0;
+}
+
#include "kitemlistcontroller.moc"
*/
KItemListWidget* widgetForPos(const QPointF& pos) const;
+ /**
+ * Updates m_keyboardAnchorIndex and m_keyboardAnchorPos. If no anchor is
+ * set, it will be adjusted to the current item. If it is set it will be
+ * checked whether it is still valid, otherwise it will be reset to the
+ * current item.
+ */
+ void updateKeyboardAnchor();
+
+ /**
+ * @return Index for the next row based on the current index.
+ * If there is no next row the current index will be returned.
+ */
+ int nextRowIndex() const;
+
+ /**
+ * @return Index for the previous row based on the current index.
+ * If there is no previous row the current index will be returned.
+ */
+ int previousRowIndex() const;
+
+ /**
+ * Helper method for updateKeyboardAnchor(), previousRowIndex() and nextRowIndex().
+ * @return The position of the keyboard anchor for the item with the index \a index.
+ * If a horizontal scrolling is used the y-position of the item will be returned,
+ * for the vertical scrolling the x-position will be returned.
+ */
+ qreal keyboardAnchorPos(int index) const;
+
private:
bool m_selectionTogglePressed;
SelectionBehavior m_selectionBehavior;
/**
* When starting a rubberband selection during a Shift- or Control-key has been
* pressed the current selection should never be deleted. To be able to restore
- * the current selection it is remembered in m_oldSelection before
+ * the current selection it is remembered in m_oldSelection before the
* rubberband gets activated.
*/
QSet<int> m_oldSelection;
+
+ /**
+ * Assuming a view is given with a vertical scroll-orientation, grouped items and
+ * a maximum of 4 columns:
+ *
+ * 1 2 3 4
+ * 5 6 7
+ * 8 9 10 11
+ * 12 13 14
+ *
+ * If the current index is on 4 and key-down is pressed, then item 7 gets the current
+ * item. Now when pressing key-down again item 11 should get the current item and not
+ * item 10. This makes it necessary to keep track of the requested column to have a
+ * similar behavior like in a text editor:
+ */
+ int m_keyboardAnchorIndex;
+ qreal m_keyboardAnchorXPos;
};
#endif