connect(this, SIGNAL(clicked(const QModelIndex&)),
controller, SLOT(triggerItem(const QModelIndex&)));
+ connect(this, SIGNAL(activated(const QModelIndex&)),
+ controller, SLOT(triggerItem(const QModelIndex&)));
connect(controller, SIGNAL(zoomIn()),
this, SLOT(zoomIn()));
connect(this, SIGNAL(clicked(const QModelIndex&)),
controller, SLOT(triggerItem(const QModelIndex&)));
+ connect(this, SIGNAL(activated(const QModelIndex&)),
+ controller, SLOT(triggerItem(const QModelIndex&)));
connect(controller, SIGNAL(showPreviewChanged(bool)),
this, SLOT(updateGridSize(bool)));
connect(controller, SIGNAL(zoomIn()),