this, SLOT(slotSortRoleChangedByHeader(QByteArray,QByteArray)));
connect(m_view, SIGNAL(visibleRolesChanged(QList<QByteArray>,QList<QByteArray>)),
this, SLOT(slotVisibleRolesChangedByHeader(QList<QByteArray>,QList<QByteArray>)));
- connect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
- this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
+ connect(m_view, SIGNAL(roleEditingCanceled(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
connect(m_view->header(), SIGNAL(columnWidthChanged(QByteArray,qreal,qreal)),
this, SLOT(slotHeaderColumnWidthChanged(QByteArray,qreal,qreal)));
hideToolTip();
+ disconnect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
+
// It is important to clear the items from the model before
// applying the view properties, otherwise expensive operations
// might be done on the existing items although they get cleared
if (items.count() == 1 && GeneralSettings::renameInline()) {
const int index = m_model->index(items.first());
m_view->editRole(index, "text");
+
+ connect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
} else {
RenameDialog* dialog = new RenameDialog(this, items);
dialog->setAttribute(Qt::WA_DeleteOnClose);
emit visibleRolesChanged(m_visibleRoles, previousVisibleRoles);
}
+void DolphinView::slotRoleEditingCanceled(int index, const QByteArray& role, const QVariant& value)
+{
+ disconnect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
+}
+
void DolphinView::slotRoleEditingFinished(int index, const QByteArray& role, const QVariant& value)
{
+ disconnect(m_view, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
+
if (index < 0 || index >= m_model->count()) {
return;
}