this, SLOT(slotItemsInserted(KItemRangeList)));
disconnect(m_model, SIGNAL(itemsRemoved(KItemRangeList)),
this, SLOT(slotItemsRemoved(KItemRangeList)));
- disconnect(m_model, SIGNAL(itemsMoved(KItemRangeList,QList<int>)),
- this, SLOT(slotItemsMoved(KItemRangeList,QList<int>)));
+ disconnect(m_model, SIGNAL(itemsMoved(KItemRange,QList<int>)),
+ this, SLOT(slotItemsMoved(KItemRange,QList<int>)));
}
m_model = model;
this, SLOT(slotItemsInserted(KItemRangeList)));
connect(m_model, SIGNAL(itemsRemoved(KItemRangeList)),
this, SLOT(slotItemsRemoved(KItemRangeList)));
- connect(m_model, SIGNAL(itemsMoved(KItemRangeList,QList<int>)),
- this, SLOT(slotItemsMoved(KItemRangeList,QList<int>)));
+ connect(m_model, SIGNAL(itemsMoved(KItemRange,QList<int>)),
+ this, SLOT(slotItemsMoved(KItemRange,QList<int>)));
}
onModelChanged(model, previous);