connect(this, SIGNAL(doubleClicked(const QModelIndex&)),
this, SLOT(triggerItem(const QModelIndex&)));
}
- connect(this, SIGNAL(activated(const QModelIndex&)),
- this, SLOT(triggerItem(const QModelIndex&)));
connect(this, SIGNAL(entered(const QModelIndex&)),
controller, SLOT(emitItemEntered(const QModelIndex&)));
connect(this, SIGNAL(viewportEntered()),
connect(this, SIGNAL(doubleClicked(const QModelIndex&)),
controller, SLOT(triggerItem(const QModelIndex&)));
}
- connect(this, SIGNAL(activated(const QModelIndex&)),
- controller, SLOT(triggerItem(const QModelIndex&)));
connect(this, SIGNAL(entered(const QModelIndex&)),
this, SLOT(slotEntered(const QModelIndex&)));
connect(this, SIGNAL(viewportEntered()),