void RenameDialog::slotTextChanged(const QString& newName)
{
bool enable = !newName.isEmpty() && (newName != QLatin1String("..")) && (newName != QLatin1String("."));
- if (enable) {
- if (m_renameOneItem) {
- enable = enable && (newName != m_newName);
- } else {
- // Assure that the new name contains exactly one # (or a connected sequence of #'s)
- const int minSplitCount = 1;
- int maxSplitCount = 2;
- if (newName.startsWith(QLatin1Char('#'))) {
- --maxSplitCount;
- }
- if (newName.endsWith(QLatin1Char('#'))) {
- --maxSplitCount;
- }
- const int splitCount = newName.split(QLatin1Char('#'), QString::SkipEmptyParts).count();
- enable = enable && (splitCount >= minSplitCount) && (splitCount <= maxSplitCount);
+ if (enable && !m_renameOneItem) {
+ // Assure that the new name contains exactly one # (or a connected sequence of #'s)
+ const int minSplitCount = 1;
+ int maxSplitCount = 2;
+ if (newName.startsWith(QLatin1Char('#'))) {
+ --maxSplitCount;
+ }
+ if (newName.endsWith(QLatin1Char('#'))) {
+ --maxSplitCount;
}
+ const int splitCount = newName.split(QLatin1Char('#'), QString::SkipEmptyParts).count();
+ enable = enable && (splitCount >= minSplitCount) && (splitCount <= maxSplitCount);
}
enableButtonOk(enable);
}