m_additionalInfoTextColor(),
m_overlay(),
m_rating(),
- m_roleEditor(0)
+ m_roleEditor(0),
+ m_oldRoleEditor(0)
{
}
m_textInfo.clear();
delete m_roleEditor;
+ delete m_oldRoleEditor;
}
void KStandardItemListWidget::setLayout(Layout layout)
this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
- // Do not delete the role editor using deleteLater() because we might be
- // inside a nested event loop which has been started by one of its event
- // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
- m_roleEditor->deleteWhenIdle();
+ m_oldRoleEditor = m_roleEditor;
+ m_roleEditor->hide();
m_roleEditor = 0;
}
return;
+ } else if (m_oldRoleEditor) {
+ // Delete the old editor before constructing the new one to
+ // prevent a memory leak.
+ m_oldRoleEditor->deleteLater();
+ m_oldRoleEditor = 0;
}
Q_ASSERT(!m_roleEditor);
void KStandardItemListWidget::closeRoleEditor()
{
+ disconnect(m_roleEditor, SIGNAL(roleEditingCanceled(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
+ disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
+ this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
+
if (m_roleEditor->hasFocus()) {
// If the editing was not ended by a FocusOut event, we have
// to transfer the keyboard focus back to the KItemListContainer.
scene()->views()[0]->parentWidget()->setFocus();
}
- disconnect(m_roleEditor, SIGNAL(roleEditingCanceled(int,QByteArray,QVariant)),
- this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
- disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
- this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
-
- // Do not delete the role editor using deleteLater() because we might be
- // inside a nested event loop which has been started by one of its event
- // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
- m_roleEditor->deleteWhenIdle();
+ m_oldRoleEditor = m_roleEditor;
+ m_roleEditor->hide();
m_roleEditor = 0;
}
QPixmap m_rating;
KItemListRoleEditor* m_roleEditor;
+ KItemListRoleEditor* m_oldRoleEditor;
friend class KStandardItemListWidgetInformant; // Accesses private static methods to be able to
// share a common layout calculation
KTextEdit(parent),
m_index(0),
m_role(),
- m_blockFinishedSignal(false),
- m_eventHandlingLevel(0),
- m_deleteAfterEventHandling(false)
+ m_blockFinishedSignal(false)
{
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
return m_role;
}
-void KItemListRoleEditor::deleteWhenIdle()
-{
- if (m_eventHandlingLevel > 0) {
- // We are handling an event at the moment. It could be that we
- // are in a nested event loop run by contextMenuEvent() or a
- // call of mousePressEvent() which results in drag&drop.
- // -> do not call deleteLater() to prevent a crash when we
- // return from the nested event loop.
- m_deleteAfterEventHandling = true;
- } else {
- deleteLater();
- }
-}
-
bool KItemListRoleEditor::eventFilter(QObject* watched, QEvent* event)
{
if (watched == parentWidget() && event->type() == QEvent::Resize) {
bool KItemListRoleEditor::event(QEvent* event)
{
- ++m_eventHandlingLevel;
-
if (event->type() == QEvent::FocusOut) {
QFocusEvent* focusEvent = static_cast<QFocusEvent*>(event);
if (focusEvent->reason() != Qt::PopupFocusReason) {
emitRoleEditingFinished();
}
}
-
- const int result = KTextEdit::event(event);
- --m_eventHandlingLevel;
-
- if (m_deleteAfterEventHandling && m_eventHandlingLevel == 0) {
- // Schedule this object for deletion and make sure that we do not try
- // to deleteLater() again when the DeferredDelete event is received.
- deleteLater();
- m_deleteAfterEventHandling = false;
- }
-
- return result;
-}
-
-bool KItemListRoleEditor::viewportEvent(QEvent* event)
-{
- ++m_eventHandlingLevel;
- const bool result = KTextEdit::viewportEvent(event);
- --m_eventHandlingLevel;
-
- if (m_deleteAfterEventHandling && m_eventHandlingLevel == 0) {
- // Schedule this object for deletion and make sure that we do not try
- // to deleteLater() again when the DeferredDelete event is received.
- deleteLater();
- m_deleteAfterEventHandling = false;
- }
-
- return result;
+ return KTextEdit::event(event);
}
void KItemListRoleEditor::keyPressEvent(QKeyEvent* event)
return;
case Qt::Key_Enter:
case Qt::Key_Return:
- // TODO: find a better way to fix the bug 309760
- clearFocus(); // emitRoleEditingFinished(); results in a crash
+ emitRoleEditingFinished();
event->accept();
return;
default:
void setRole(const QByteArray& role);
QByteArray role() const;
- /**
- * Calls deleteLater() if no event is being handled at the moment.
- * Otherwise, the deletion is deferred until the event handling is
- * finished. This prevents that the deletion happens inside a nested
- * event loop which might be run in contextMenuEvent() or
- * mouseMoveEvent() because this would probably cause a crash.
- */
- void deleteWhenIdle();
-
virtual bool eventFilter(QObject* watched, QEvent* event);
signals:
protected:
virtual bool event(QEvent* event);
- virtual bool viewportEvent(QEvent* event);
virtual void keyPressEvent(QKeyEvent* event);
private slots:
int m_index;
QByteArray m_role;
bool m_blockFinishedSignal;
- int m_eventHandlingLevel;
- bool m_deleteAfterEventHandling;
};
#endif