- disconnect(m_roleEditor, SIGNAL(roleEditingCanceled(int,QByteArray,QVariant)),
- this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
- disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
- this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
-
- // Do not delete the role editor using deleteLater() because we might be
- // inside a nested event loop which has been started by one of its event
- // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
- m_roleEditor->deleteWhenIdle();